Post by kentaku on Apr 10, 2012 8:13:05 GMT -8
These are my ideas for a third game, I will probably make themes to all of them. To me, I think the Eternal cosmos level would be so awesome, imagine blinx floating around tail and all in space.
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Clockworks - A world consisting of clock parts, basically a giant Clock world
Everlasting Rainforest - Large forest where it rains all the time with trees, rope bridges and caves. This world introduces the Loop Time control.
The Flow of Time - A world kind of based off sinks, pipelines, sewers and anything really to do with water. There are also large faucets in this world which by turning on certain ones, you might open a door or something. Most of this level's floor is tile, so it's kind of like a enourmous bathroom
world. This world introduces the Stop time control.
Land of Sweet Memories - World 4 is a huge valley made of candy, sweets, ice cream and other goodies. This world introduces time fields which are similar to the time barriers in the 2nd game but these can't be broken and the can take up a whole room. They can be altered with an opposite time
control. Meaning if you were to go into a Slow field, and do a FF, then it would be slightly faster than normal speed.
Long forgotten Souls - Here you appear in a world of ghosts, old haunted houses and grave yards. This reintroduces the combo controls.
Forever Wasteland - In this world, you find yourself in a never ending wasteland of garbage and rusted machinery, the world has a sort of desert storm feel to it. This world introduces the Redo Time Control.
Eternal Cosmos - In the final world of Blinx 3, we enter into a zero-gravity world that appears as if we're floating through space. Although there is some floor, it completely difies the laws of gravity allowing you to go upside down, sideways and every which way.
New Time controls:
Loop - Allows blinx to loop an A and B section then play it back for about 10 seconds. A good scenario of this would be in the "Flow of time" there may be a vessel that when filled to a certain point will open a door or close something, but the water is just dripping so everytime it drips it goes back down a drain. By using loop, blinx can loop the drip then repeat it over and over which will make it fill enough to open the door.
Stop - This one is a bit wierd : The stop control allows blinx to stop what he's doing and go back about 30 seconds in the game, from here, blinx can alter something for 10 seconds then when that time runs out, he is returned to the point of time which he activated the control and the alteration here lasts 10 seconds. It's a bit complicated to use.
Redo - This one is handy if you miss something or do something wrong, you get 10 seconds to try it again.
Combos:
Pause, rew ect... + Stop - Same thing as stop except time is controled by the first part of the combo
Anything + Loop - Record then Loop while everything but what was looped in controled by the first part of the combo.
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Clockworks - A world consisting of clock parts, basically a giant Clock world
Everlasting Rainforest - Large forest where it rains all the time with trees, rope bridges and caves. This world introduces the Loop Time control.
The Flow of Time - A world kind of based off sinks, pipelines, sewers and anything really to do with water. There are also large faucets in this world which by turning on certain ones, you might open a door or something. Most of this level's floor is tile, so it's kind of like a enourmous bathroom
world. This world introduces the Stop time control.
Land of Sweet Memories - World 4 is a huge valley made of candy, sweets, ice cream and other goodies. This world introduces time fields which are similar to the time barriers in the 2nd game but these can't be broken and the can take up a whole room. They can be altered with an opposite time
control. Meaning if you were to go into a Slow field, and do a FF, then it would be slightly faster than normal speed.
Long forgotten Souls - Here you appear in a world of ghosts, old haunted houses and grave yards. This reintroduces the combo controls.
Forever Wasteland - In this world, you find yourself in a never ending wasteland of garbage and rusted machinery, the world has a sort of desert storm feel to it. This world introduces the Redo Time Control.
Eternal Cosmos - In the final world of Blinx 3, we enter into a zero-gravity world that appears as if we're floating through space. Although there is some floor, it completely difies the laws of gravity allowing you to go upside down, sideways and every which way.
New Time controls:
Loop - Allows blinx to loop an A and B section then play it back for about 10 seconds. A good scenario of this would be in the "Flow of time" there may be a vessel that when filled to a certain point will open a door or close something, but the water is just dripping so everytime it drips it goes back down a drain. By using loop, blinx can loop the drip then repeat it over and over which will make it fill enough to open the door.
Stop - This one is a bit wierd : The stop control allows blinx to stop what he's doing and go back about 30 seconds in the game, from here, blinx can alter something for 10 seconds then when that time runs out, he is returned to the point of time which he activated the control and the alteration here lasts 10 seconds. It's a bit complicated to use.
Redo - This one is handy if you miss something or do something wrong, you get 10 seconds to try it again.
Combos:
Pause, rew ect... + Stop - Same thing as stop except time is controled by the first part of the combo
Anything + Loop - Record then Loop while everything but what was looped in controled by the first part of the combo.